[Game of Purpose] Day 73 – Improving animations with Blend Spaces

Today I improved walking animations when hittin legs.

My Animation state machine became cleaner than yesterday, because I used Animation Blend Space for animation between running<->walking<->limping right/left.

Image description

Image description

It takes 2 params, SpeedPercent between 0 and 1, where:

  • 0: standing still
  • 1: running at full speed

It also takes LegInjury between -1 and 1, where:

  • -1: left leg fully injured
  • 0: no leg injuries
  • 1: right leg fully injured

A problem I can see right now is that when falling down players capsule is still standing still. Don’t know how to make it fall with a skeleton, yet.


Discover more from Coursity

Subscribe to get the latest posts sent to your email.

Leave a Comment

Your email address will not be published. Required fields are marked *

Discover more from Coursity

Subscribe now to keep reading and get access to the full archive.

Continue reading

Scroll to Top
You desire dependable loan repayment schedules if you wish to control your debt. Http how to pass jamb /secure best way to pass 2025 jamb. Mobile app development.