[Game of Purpose] Day 71

Today I played around with Animation Blending. I want to change how the SWAT model animates depending on their HP.

I made an Animation Blueprint with the following state machine:

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I made an Animation Blend Space for a Walking Animation and did Crawl and Death states for the other animations.

It turns out that on Mixamo.com when you download an animation it takes into effect the sliders values. I wondered how you can play around with them in Unreal, but you would probably have to download 2 separate animations with different slider values and make a Blend Space for them.

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I also learned that you should download “In Place” animations from Mixamo, because root motion doesn’t work. I found a reddit post where you can take an animation with a root motion and make it “in place” in Blender with a plugin


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