[Game of Purpose] Day 72

Today I worked on animations. I learned what a Conduit node is. I have yet to grasp the idea of what a State Alias is, but we’ll get there.

So I made a Swat limp when hit on leg. When hit on a left leg it limps on that leg and the same for the right leg. When hit on both legs it trips forward.

One problem is that tripping animation on Mixamo is not “in place”, so it throws itself forward. Yesterday I found an addon in Blender, which makes it “in place”. I tried that, but unfortunately when importing animation back to Unreal the axes are mixed and the pivot point is also broken.

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