[Game of Purpose] Day 25

Today I managed to animate all of the propellers and can control them all with a single variable. Yay!

I thought I managed how to get actors of class, but it turns out I query actors in the whole world, and not in my current Blueprint. I need to make more research about it.

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Until now when drone spawned the propellers all had the same rotation. Not anymore. Now, when the Drone instance is created I set a random rotation to all of them.

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